Procedural fluid simulation (wip)

How to deal with these long home weekends when you love math, physics and video game programming? Of course you make some physics simulation! (?)

Everything started with the wave equation, which I used to model the vertical displacement of this membrane.

This simulation is running on Unity 2019.3.7f1.

This is just a wip, but I will probably release a paper about this beautiful argument (and git repo) when it’s ready and clean.

Stay tuned.

Cheers!